Sunday, November 18, 2012

Superheros - Champions vs Mutants and Masterminds

I've played many superhero games in my life in the 80's. My first was the Champions game system from Hero Games. Then it led to Heroes Unlimited from Palladium, Marvel Superheroes from TSR, and DC Heroes from Mayfair.

Of these, Champions stands the test of time as it is in its 6th edition. It is still the best system to create whatever hero you want. You do have to have familiarity with the system to get the most out of it and math skills are handy. The only flaw I had in it is the sheer overabundance of choice and the time it took to make scenarios and villains for my friends to face against. If you have the patience though, it will reward you.

There has been a new system on the block these last ten years that has grown from its good beginnings to its current third edition masterpiece; Mutants and Masterminds. For me it approaches the choice in making whatever hero (and villain) you want in the Champions system without the complexity. They have also not been afraid to turf what didn't work in previous systems to make it better. They are currently celebrating their 10th anniversary with a special edition of their 3rd edition rulebook on Kickstarter. Their basic rulebook is in the $20 range. They have also picked up the DC license and have a DC version of the rulebook, hardbound, with menagerie books out already.

There are a few new superhero game systems out there that have unique rulesets. Just do a google search and see where it takes you or look in your local gamestore.

Sunday, November 11, 2012

Remembrance Day in Tofino

This year, like last year, my wife and I are in Tofino for Remembrance day weekend. I hope that you take a moment today to thank those who stood up to bullies in the many conflicts throughout humanities existence.

Of course, for those who prefer not to, please note that some gave their lives or suffered physical and mental hardships for you to retain that option.

Saturday, November 3, 2012

Black 13th

The Black 13th is the three model unit that pretty much every faction in Warmachine and Hordes have. Only the Mercenary and Minion factions do not. I have not used them on the tabletop yet but they look fun and were nice to paint up and easy to assemble.
I started with Krylon white primer and P3 Bastion Grey pants.
Then P3 Cygnar Base Blue for the sashes and shirts. Then GW Chaos Black for the coats, hats and gloves. The drybrush Codex Grey on the coat, gloves and hat. Next was 50/50 P3 Cygnar Blue Highlight and Frostbite on the pants and sash and shirt.
The P3 Midlund Flesh and drybrush GW Elf Flesh on the faces. P3 Bootstrap Leather on the holster. Then P3 Gun Corps Brown on the other wood and belt parts. Then drybrush rucksack leather on all the brown bits. Then P3 Cold Steel on the metal parts.
Then GW Dwarf Bronze on the detail (buttons, buckles, pistols, edging).
After GW Devlan Mud wash, some grit and flock they were done. This pic is the leader Lynch.
Then Watts.
And then Ryan. Next I'm painting Arcane gun mages and a UAs.

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