Monday, October 9, 2023

Federated Suns Assault Mechs and Modified Paint Scheme

 Here are my nine assault mechs for the Federated Suns faction, at least until the Battletech: Mercenaries kickstarter is delivered. By row, from back left, back to frount: Marauder 2, Atlas, Nightstar, Cyclops, Awesome, Stalker, Battlemaster, Victor, Longbow.


Battlemaster is a solid 85 ton mech. Not fancy but solid. The Victor is an 80 ton jumping mech that is a versatile short and mid range striker for close support of other mechs. The Longbow is an 85 ton long range monster that can take the hits.


The Cyclops is an old common 90 ton mech that was designed as a headquarters for large conflict zones. It is weak in armament and armour which meant many variants over the eras. The old 90 ton Awesome is a long and medium range mech feared for its three PPCs, delivering devastating attacks that can be kept up consistently. It is common for all factions and eras, but is more common in the Free Worlds League. The Stalker is an old 85 ton mech used by all factions. It provides excellent damage across all ranges but does not have enough heat sinks to fire everything at once, without gaining  a lot of internal heat.


The Marauder 2 is a 100 ton improvement on the 75 ton Marauder. It was designed by the Wolf's Dragoons mercenary company during the Late Succession War (Lostech) era but was available for most factions from the Civil War era onwards. The Atlas is an old mech at 100 tons and is a feared opponent on the battlefield. It is common through all eras from the Early Succession War onwards and all factions. The Nighstar, at 95 tons, is common in the Federated Suns and Lyran Commonwealth. It has been produced since the Clan Invasion era and its advanced technology is effective at all ranges but best at long.

Their paint scheme is a combination of my original here and additions here.

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