Friday, October 6, 2023

Federated Suns Light Mechs and Modified Paint Scheme

Here are my eight (8) light mechs for the Federated Suns faction, at least until the Battletech: Mercenaries kickstarter is delivered. From back left, clockwise: Jenner/Rattlesnake, Urbanmech, Valkyrie, Wolfhound, Stinger, second Valkyrie, Wasp, Locust.


The Wasp, Stinger, and Locust were one of the original mechs that were in the original rulebook. At 20 tons they are common throughout the world of Battletech and used by all non-clan factions.


The Jenner/Rattlesnake at 35 tons is used mostly by the Draconis Combine but used in limited degree by other factions from the Early Succession War to the Jihad period. The Federated Suns experimented on a newer version of the Jenner and called it the Rattlesnake, used until the Dark Ages. The Urbanmech is a 30 ton prolific mech, used by everyone but under armored and armed, but cheap.


The Valkyrie is rare or uncommon in factions other than Federated Suns and Lyran Commonwealth. Within the Federated Suns they are quite prolific, which is why I have painted two of them for this faction. They are good scouts with long range ability. The Wolfhound has the same commonality as the Valkyrie but the prevalence is reversed, and the Lyran Commonwealth has more of them. Good firepower but lacking jump ability means they have to seek cover while advancing.


One of the things I have been busy with is painting new Federated Suns mechs and adding some touches to my existing paint scheme for this faction. My original paint scheme was first shown here but I have made additions. One of those was the jump jets, now painted Meridius Blue, then some Arcane Blue, then TTCombat White. The other was the cockpit which I applied Armypainter gloss to make it look more like glass. I used these two additions for the newer and previously painted models for this faction.

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