The Translocation Rangers were thought up with
the 4th
edition of the codex, because I liked bikes, scouts, terminators and
land speeders but did not want Dark Angels because of their dark
background. The idea of a lone group of space marines gathering
intelligence on the universe and disseminating it to the Imperium
sounded really cool. I thought a brown base with green shoulder and
knee pads suited them and only got as far as some Tactical Marines
and a bike being painted before I focused back on my Necrons (my
first 40k army). That and the cheap paint I used looked horrible.
Tabletop miniatures, role-playing games, boardgames, military history and gaming in Victoria B.C. Canada
Thursday, October 10, 2013
Background Histories and Paint Schemes for my Space Marines
Some game systems lend themselves to letting
the players make their own backgrounds and paint schemes. It was what
drew me to tabletop gaming in the first place with Games Workshop’s
Warhammer 40k line of models. Depending on what I bought and scrounge
up used, it would drive the background I created for my armies. In
other game systems, like Dystopian Wars or Warmachine, the background
is standard while it is the paint scheme that can be unique. Looking
through my old documents on 40k, I was reminded of the fun I had
creating a history. Examples of this were the two Space Marine
chapters I created, the “Translocation Rangers” and the
“Antediluvian Crimson Order of the Emperor’s Machinations”.
After the 5th edition codex came out, I looked
at my four dreadnaughts and Techmarines and came up with the Crimson
Order. With the Master of the Forge rule, I came up with a background
of remnants of Space Marine chapters defending Mars and uncovering a
heretical worshippers of the Dragon God, one of the four remaining
C’Tan. After their victory over the heretics they were given
chapter status and fight heretics and xenos throughout the Imperium.
They believe that because the Emperor is sustained by machines then
to be closer to the emperor they must also be sustained by them. Very
similar to the Iron Hands but different, although the new 6+
invulnerability Chapter Tactics is a nice touch for warrior models in
the 6th
edition of the codex. I envisioned my army being filled in the Elite
and Heavy sections with five dreadnaughts, Master of the forge with
servitors in a razorback, a Thunderfire launcher, and three squads of
troops for around 2000 points. As seen in the picture, their color
scheme would be dark reds with a cog on their shoulder pad as a
symbol of their chapter. I made one model before I focused on more
Orks.
As I dig out my Space Marines and begin to
buckle down to make an Ultramarine army, I still fondly remember the
armies that might have been. Why am I choosing Ultramarines? The consistency and
recognisability of the Ultramarines appeal to one side of me. This
does not mean that I should not make them unique, which I will do by
individualizing each model in slight ways. Look to this blog for
further posts as I assemble and paint them.
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