Monday, December 23, 2013

Second Precursor Knight and UA unit

I painted another Privateer Press Warmachine Cygnar Ally Precursor Knight and UA unit.
I started with black Krylon spray.
Drybrushed P3 Cold Steel, then GW Deneb Stone on the cloth parts, then P3 Menoth White Highlight on the cloth parts.
Drybrush Morrow White on the cloth parts. P3 Midland Flesh then drybrush P3 Ryn Flesh on the faces.
P3 Cygnar Gold on the armor detail and P3 Rusksack Tan on the mace handle.
On the tabard bottoms I used Prismacolor blue for the lines. For the UA I used P3 Cygnar Blue and some P3 Orange for the gems.
I also used P3 Cygnar Gold for the dots on the front of the model's base and the back. That way if two units are mixing it up I can differentiate the two.

Now I have models for Warcaster Constance Blaze's tier list.

Deadzone Scenery Kickstarter

At the end of May, I participated in a Kickstarter by Mantic Games for their sci-fi skirmish game, Deadzone. Although I wasn't interested in another sci-fi skirmish game, as Infinity and Warhammer 40k fill that role, I did like the scenery. Well, the scenery arrive last week.
Obviously I didn't get 100 sets but I did get the one-click urban wargames table, extra accessories and sprues and the Antenociti's Workshop addons.
 The box was large and arrived in great shape.
  Lots and lots of sprues!
  Its less imposing when they are better organized.
I was worried that the plastic may be flimsy but they are solid. Examples of completed scenery are on the internet here. I'm looking forward to working on these in 2014. They will be selling their scenery separately soon here.

Here is a video of the scenery from Mantic.
Below is the Antenociti's Workshop add-ons. They came unassembled and unpainted but will look great once done.

Well, as always, I have a lot of assembling and painting to do.

Sunday, November 24, 2013

Out of Town and Out of Touch

I will be out of town and out of blog communication (love those work firewalls) until the 20th of December.

Once back I will be posting about my Warmachine Cygnar Precusor Knights and UA, Warhammer Lost and the Damned, Terrain and other things. Stay tuned.

Friday, November 15, 2013

3d Puzzle of the Riviera

I have been searching for good 3d puzzle terrain as quick scenery and to exercise my mind.
I found it in the Riviera 3d puzzle from Wrebbit for a measly $2.
 It looks very nice assembled with figures. Almost like a movie set.
 It is built to be separated but there is a problem...
...as the alleyways are even too tight for a Malifaux Neverborn Terror Tot.
Separating it again into four parts makes it really usable for the table as scenery. This is the best 3d puzzle i've found that fits what I need.
 My cat Leonardo approves.

Saturday, November 9, 2013

Using TV shows as a Model for a One or Two person Role Playing Game

There are many TV shows whose formula would work well for a one or two player roleplaying game. I'll use two current examples: Sleepy Hollow
and Continuum.
 
Sleepy Hollow is a modern day adventure story with major supernatural elements taking place in one geographic area, the town of sleepy hollow.
One of the two main characters are a female policewoman, Lt. Abby Mills, who is struggling to make sense of the odd goings on while coming to
grips with the demon she saw when she was a teenager and the years of denial of what she saw. The other is Icabod Crane, a British national
who fought for the Americans during the revolutionary war and was a special agent for George Washington against the forces of darkness. This
was before he decapitated a mercenary and was put in suspension by his witch wife until modern times, where the headless mercenary who is one
of the four horsemen of the apocalypse, is looking for his missing head. The two characters are supposedly the two observers, written in the
bible in revelations, to witness the seven years before the apocalypse happens with all kinds of evil badness. Breaking it down it is:
 
-an adventure story with lots of supernatural elements but the main characters do not have supernatural abilities;
-takes place in one geographic area; 
-the main characters do not know what will happen next until it happens;
-both are a fish out of water for different reasons; and
-individual adventures have a beginning, middle and end with a thread that weaves through each adventure.
 
As I see it, it can be a perfect solo game with the main player-character (PC) playing the policeman/woman. Ichabod is the
information source, as he infodumps about what he's been through but he could also be a PC in the right hands. Each character has a past that
gets a bit of the surface scratched each of three to four part adventure in the form of flashbacks or visions. This type of campaign is light
with lots of winks and nods, because the police chief gives the PC latitude to do their own thing and nobody questions why weirdness is
going on in a small town on the American Appalachians. A solution is to have the trope that common people forget or remember things differently
and the named characters don't, which I've used in one of my campaigns.
 
Continuum is a modern day quest, police procedural with sci-fi elements. The main character is Kiera Cameron, a corporate policewoman or
Protector from 2077 in the city of Vancouver. Corporations rule the world and a terrorist/revolutionary organization known as Liber8 has been squashed and
the leaders about to be executed. Kiera is one of the Protectors guarding the prisoners when they activate a time travel device and
everyone in the vicinity is transported back to our time. Kiera mingles with the local police force as a liaison from section 6, a cover
invented by a young Alec Sadler (whom is one of the head corporate leaders and scientist in the future), to stop Liber8 from jump starting
their organization earlier than it originally happened. Kiera wants to reassemble the time travel device and stop Liber8 so that she can return
to an unchanged future with her son and husband. Breaking it down it has:
 
-quest story with heavy conspiratorial and ethical dilemmas. Kiera is basically good but will bend morals to get home and stop Liber8 while
Liber8 do not want to be slaves under a future corporate dictatorship but are willing to kill to achieve it.
-takes place in one geographic area;
-Main characters know what the end goal is but not always how to get there;
-are fish out of water; and
-adventures have a beginning and middle with complications skewing the little victories at the end as there are always little twists from
Liber8 or other players.
 
It is also a perfect game for a small amount of characters. Kiera is the main PC as its her quest the other PCs support so it could be a solo
adventure. Alec Sadler also is trying to live a normal life with the weight of helping to create a future he does not like. Her Vancouver
police partner, Detective Fonnegra is a smaller PC who initially is unaware of Kiera's past (future). Each of the episodes generally has a
scene from Kiera's future time that has relevance in her current time and many scenes of what other characters are doing to add to the story.
An role-playing game such as this is heavy on the plot and story with some room for improve but has an overall conspiracy, as having Kiera in
the past with Liber8 was not an accident.
 
As these two shows suggest, there is an overall arc but Sleepy Hollow is looser with the journey while Continuum is stricter. Both can work as
outlines for your roleplaying game either in parts or whole chunks. Just make it different enough that your players will not know what happens
next.

Saturday, November 2, 2013

Mutants and Masterminds 10th Anniversary Rulebook

I took part in another kickstarter for my favorite superhero roleplaying game, Mutants and Masterminds. Its the 10th anniversary edition which has everything in the Hero's Handbook core rules with the following, taken from the kickstarter M&M site:
  • $12,500: We’ll add a ribbon bookmark to the book. Funded!
  • $15,000: We will incorporate the hugely useful Quickstart Character Generator into the book. This originally appeared in the GM’s Kit but it has proven so popular it really belongs in the core rulebook. Funded!
  • $17,500: We will include a book plate signed by Mutants & Masterminds creator Steve Kenson. Funded!
  • $20,000: We will add a special appendix to the book with essays by designer Steve Kenson, developer Jon Leitheusser, Green Ronin president Chris Pramas, and special guests about the design, development, and history of Mutants & Masterminds. Funded!
  • $25,000: We will include Third Edition game stats for some popular characters from previous editions of Mutants & Masterminds in the special appendix. Funded!
  • $27, 500: We’ll add a beautiful dust jacket and individually shrink wrap each book so it gets to you in great shape! Funded!
  • $30,000: We’ll add a brand new 8-page adventure by Seth Johnson (Threat Report, Emerald City Knights, DC Adventures Heroes & Villains) set in Emerald City! Funded!
  • $33,500: We’ll make Seth’s adventure 16 pages instead of 8! Funded!
  • $37,000: New! We’ll add a brand new 8-page adventure by Christopher McGlothlin (Time of Crisis, Golden Age, Worlds of Freedom) set in Freedom City!
  • $40,000: New! We’ll make Chris’s adventure 16 pages instead of 8!
I received it recently in the mail and I must say that it was worth it, even though I had the DC Adventures Hero's Handbook. Now to get the time to roleplay this great game!

Tuesday, October 29, 2013

Markers for Miniature Games

Since Malifaux 2e came out, I wanted to make markers and counters for the game. That way it would eliminate any confusion with who has what condition or counter.
 I started with these wooden disks, from a Canadian company in Nova Scotia called Bear Woods.
They make disks and things of all kinds. I got them for historical miniature gaming but never applied them. They are almost 30mm (one inch) and perfectly fine for what I want. These disks were in my Malifaux 2.0 beta markers and scenery post here.
 I did not find a woodburning kit used but bought it new at Michaels during one of their 40% off one item sales. The one I purchased had a variety of heads, variable temperature for different materials.
 I made a token for my classic Dark Eldar miniatures. I will also use this method for making Space Marine tokens for their Tactical, Assault and Support tokens. I realized after I did it that it would not look good after painting and that I had to do the painting first.
 I purchased some more dollar store paints and made these tokens for Malifaux 2e, using a felt pen. I used a felt pen as I was running a demo at Curious Comics Too Gamecentral! and needed to get them done in a hurry. I made a bunch of flippable Guild and Neverborn Scheme markers (if two gangs of the same factions play against one another), a bunch of flippable claim markers, corpse and scrap tokens, flippable defense and focus counters, five squat counters with flippable "mine" and "not yours" tokens that go on top of it, and one turf counter. I now have all the tokens I need for playing and shared strategies.

After revisiting the Bear Woods page, I realized that the better sized tokens to use would be the one and one-eight sized for 30mm, one and a half for 40mm, and two inch for 50mm. It also makes me realize I could use the larger one for Warmachine wreck markers and anything else I need that size for.

Sunday, October 20, 2013

Malifaux 2E Rulebook and Wave 2 Beta

 
The Malifaux 2E rulebook, from Wyrd Games, is out and I and my friends are exited. Its 284 pages in length and soft cover. Lets take a look inside.

The rules are well laid out and flow much better than the previous rulebooks (1 and mini 1.1 rulebooks). The basic rules are forty pages in length, standard encounters are eighteen pages, and story encounters fifteen. I will endeavor to make markers in the upcoming few weeks and post the results.
At one hundred and eighty-one pages are the different factions: Guild, Arcanist, Resurrectionists, Neverborn, Ten Thunders, Gremlins and Outcasts. They include the faction masters, totems, henchmen, minions and peons. New models not yet seen have rules in this section but many that have models out now are not in the book. Wave 2 of playtesting is on now for all remaining models, with downloadable rules and cards available here.
Masters are not as powerful as they once were but with low soulstone cost, they can get the abilities you know and love. The cards you see in the rulebook are also available in playing card size in the new Arsenal decks for each faction. They retail around $8 each and what is in them can be seen here (just click on the faction box and it will have the list of cards).
Gremlins have been moved to their own faction and if the models look like the pictures, they will be a lot of fun. I especially like the "drunken gremlin kung-fu style" and Kin factions.

A great new product for Wyrd Miniatures that will bring a whole new group to play this fantastic miniatures game.

Friday, October 18, 2013

Basing Dystopian Wars Land Forces

I was wondering how I would base my Dystopian Wars land forces when I decided to just do what I do for my Cygnar Warmachine figs.
 You Saw my brown bases before.
 Then I used the new textured GW Stirland Mud paint on the back for tread marks. It was not as course I would have hoped but I did use it on the bottom of the tanks for good wear effects. I then used dollar store craft glue to cover everything else and flocked GW gravel. This I let dry for a day.
Finally I painted spots of dollar store glue and flocked GW grass on it. Quick and effective.

Sunday, October 13, 2013

Lamposts

Its October and you know what time of year that is! No, not Halloween....Christmas! Therefore its time for the Christmas villiage stuff to come out and show us inexpensive pre-painted terrain.
 At Dollar Tree, they have a four pack of lamposts for $1.25.
They fit well for 28mm miniatures so I picked up two packs.

I'll be keeping an eye out for more Christmas terrain in the weeks to come.

Interactivity and Curious Too Gamecentral! are Open

As posted earlier, two gamestores have opened in Victoria in the last 30 days. Interactivity and Curious Too Gamecentral!

Now I have to be honest, Interactivity has been in Victoria since the late 1990's. Its first location was a very small shop on Fort street on the outside of, then, the Eaton's Center. It then moved across the street until just over a month ago. It now is on 723 Yates street in a very much larger location. It has dedicated tables in the back for renting games to play and a very big wall of board games. They also sell very nice puzzles. I've been buying games from Jack, the owner, since it opened way back and his recommendations are solid. He also has open game nights Thursday and Sunday. He also hopes to get his Health license soon to sell coffee and sandwiches.

Curious Too Gamecentral! is located on 1319 Broad street, just down the block from thier comic and collectable store, and have a good selection of role playing, board and miniature games (Warmachine/Hordes, Malifaux and Flames of War). They have a small area in the back for playing these games and have a warmahordes journeyman's league starting very soon and hope to have more events. Andrew, the head manager, is great guy and can offer suggestions and hints.

Both stores can order what they do not have in stock.

Thursday, October 10, 2013

Background Histories and Paint Schemes for my Space Marines

Some game systems lend themselves to letting the players make their own backgrounds and paint schemes. It was what drew me to tabletop gaming in the first place with Games Workshop’s Warhammer 40k line of models. Depending on what I bought and scrounge up used, it would drive the background I created for my armies. In other game systems, like Dystopian Wars or Warmachine, the background is standard while it is the paint scheme that can be unique. Looking through my old documents on 40k, I was reminded of the fun I had creating a history. Examples of this were the two Space Marine chapters I created, the “Translocation Rangers” and the “Antediluvian Crimson Order of the Emperor’s Machinations”.
The Translocation Rangers were thought up with the 4th edition of the codex, because I liked bikes, scouts, terminators and land speeders but did not want Dark Angels because of their dark background. The idea of a lone group of space marines gathering intelligence on the universe and disseminating it to the Imperium sounded really cool. I thought a brown base with green shoulder and knee pads suited them and only got as far as some Tactical Marines and a bike being painted before I focused back on my Necrons (my first 40k army). That and the cheap paint I used looked horrible.

After the 5th edition codex came out, I looked at my four dreadnaughts and Techmarines and came up with the Crimson Order. With the Master of the Forge rule, I came up with a background of remnants of Space Marine chapters defending Mars and uncovering a heretical worshippers of the Dragon God, one of the four remaining C’Tan. After their victory over the heretics they were given chapter status and fight heretics and xenos throughout the Imperium. They believe that because the Emperor is sustained by machines then to be closer to the emperor they must also be sustained by them. Very similar to the Iron Hands but different, although the new 6+ invulnerability Chapter Tactics is a nice touch for warrior models in the 6th edition of the codex. I envisioned my army being filled in the Elite and Heavy sections with five dreadnaughts, Master of the forge with servitors in a razorback, a Thunderfire launcher, and three squads of troops for around 2000 points. As seen in the picture, their color scheme would be dark reds with a cog on their shoulder pad as a symbol of their chapter. I made one model before I focused on more Orks.

As I dig out my Space Marines and begin to buckle down to make an Ultramarine army, I still fondly remember the armies that might have been. Why am I choosing Ultramarines? The consistency and recognisability of the Ultramarines appeal to one side of me. This does not mean that I should not make them unique, which I will do by individualizing each model in slight ways. Look to this blog for further posts as I assemble and paint them.

Monday, October 7, 2013

Reconstruction Complete!

All links have been fixed and search words re-entered. Now onto more models, games and posts!

Sunday, October 6, 2013

Lost Doctor Who Episodes found!

In Ethiopia, 106 Lost Doctor Who episodes have been found. Perfect timing for this years 50th anniversary of the science-fiction TV character.

Prussian Empire Armored Battle Group

In Spartan Games' Dystopian Wars, the Prussian Empire are heavily armored, excellent assaulter troops and utilize Tesla technology to keep enemies from getting too close. The Armored Battle group comes with what you see in the photo, plus templates and counters like the Britannia starter box.
Primed black with drybrushed two parts P3 Cold Steel and one part P3 Frostbite. I drybrushed a little too heavily so it looks different than my Sea starter.
Then a little P3 Trollblood Highlight lightly drybrushed on the models.
P3 Rhulic Gold
P3 Black
P3 Cold Steel
P3 Arcane Blue for the windows
 GW Badab Black wash then a little GW Dwarf Bronze drybrushed on the gold parts. Here is the Landship
 The bombards.
 The tanks.
The small tanks. 

Now onto basing the Britannia and Prussian tanks!

Wednesday, October 2, 2013

Links and Searches in Construction

When I portaged everything gaming related over from my Gollygeegosh blog, it did not port over my links and search words. Please be patient as I will be fixing this over the next week.

Sunday, September 22, 2013

Space Marine changes through the Codecs

Over the decades, more model types have become available to hobbyists for Games Workshop Space Marines. STCs (Standard Template Constructs) were being unearthed every few years when a new Codex was made, sometimes for a White Dwarf issue, and other times just disappeared. With the release of the new Sixth Edition Space Marine Codex, I was drawn back to 40k and looked through my old codecs (real and ethereal). I've decided to spend some time to compile what has been added and changed through the years.

From "Codex Army Lists" published 1993 (for Rogue Trader now called 1st edition rules)
Characters (back in the day up to half your points could be spent on models from this category)
-Commander
-Company Banner
-Captain
-Apothecary (with med-pack rather than the current narthecium)
-Chaplain (Champion, Hero and Mighty Hero levels; Rosarius and Crozius Arcanum)
-Techmarine
-Librarian (Lexicanian, Codicer, Epistolary, Chief Librarian levels; force axe/rod/sword were options)
-Veteran Sergeant
Squads (At least one-quarter of your points had to be spent on squads)
-Terminators (regular and assault terminators could be mixed; 5 man squads only; 3+ save on 2d6; Power Fist, Targeter, Teleport Homer and Storm Bolter were standard; Chain fist, lightning claws, thunderhammer and storm shield, cyclone missile launcher, assault cannon, heavy flamer were options)
-Tactical Squad (10 man squads only; one model could have an assault weapon and another a heavy weapon)
-Assault Squad (10 man squads only; with or without jump packs; blind grenades available)
-Scouts (5 man squads only; autogun, boltgun, needle sniper weapon and sword/axe were options)
Support (up to half your points could be spent on models from this category)
-Devastator Squads (10 man squads only and up to four marines armed with heavy weapons)
-Support Weapon Servitor (up to three per Techmarine; weapons came with targeter; mole mortar, multilaser, rapier laser destroyer, tarantula, Thudd gun were options)
-Vehicles (bike, bike and sidecar, dreadnaught [weapons mounted on a dreadnaught get special advantages like rapid fire or more salvos], land raider, landspeeder, predator, rhino)
Other Wargear Add-ons and Standard Equipment
-Frag and Krak Grenades, blind grenades, plasma grenades, photon flash grenades, Melta bombs, Plasma weapons, Power Glove, Refractor/Conversion/Displacer fields, Power maul, Power axe, power sword, hand and other flamers, grenade launcher, lascannon, various bolters, autocannon, melta weapons, missile launcher with frag and krak, targeter (with heavy weapons; came automatically; +1 bonus to shooting), and terminator armor (with power glove)

Ultramarine Codex published 1995 (for 2nd edition rules)
-Space Wolves have own codex in 1994
-Dark Angels and Blood Angels get own codex in the "Angels of Death" in 1996
Special Characters
-Chief Librarian Tigurius added with rod as option for him and hood for other librarians
-Marnius Calgar added with gauntlets as an option with the Macragge standard bearer as an option
-Chaplain Cassius added
-Captain Invictus of the First company added
-Legion of the Damned (one 10 man squads only)
Characters
-Terminator Captain added
-Captain, Chaplain, Librarian, Apothecary, Techmarine and Company standard may ride a bike
Squads
-Veteran Marines added (10 man squads only)
-Devastator Squads moved here from support
-Bike squadrons moved here from support (3-5 bikes; have targeter; may add an attack bike)
Support
-Allies chosen from Imperial Guard, Imperial Agents, Squats and...Eldar!
-Tarantula now has varied weapons
-Whirlwind added (fires two rockets each turn)
-Rhino can carry five Terminators!
-Razorback added and carries five models. Lascannon and twin-linked plasma rifle turret option available.
-In order to have a Rhino,Razorback, landspeeder, whirlwind, predator, landraider or attack bike requires a Techmarine in the army!
Other Wargear Add-ons and Standard Equipment
-Heavy bolter can have Hellfire shells
-Missile launcher can have plasma, anti-plant or melta missiles
-Power Glove, and Refractor/Conversion/Displacer fields dissappear.

Codex Space Marines (for 3rd edition rules)
-Force Organization lists were created
-Blood Angels and Dark Angels get own codexes in 1998 and 1999
Special Characters
-Captain Cortez, Black Templar Emperor's Champion, Salamander Chaplain Xavier, and Imperial Fist Sergent Lysander (in power armor) added
-Chaplain Cassius, Legion of the Damned and Captain Invictus disappear
-Magnus Calgar now in artificer armor. Macragge banner disappears 
HQ
-Space Marine Hero (Leader, Commander and Force Commander)
-Librarian and Chaplain (only one type)
-Command Squad (can be five to ten models in size; can ride bikes; standard bearer, techmarine and apothecary included and no longer independent; can wear terminator armor but very expensive!)
Elites
-Terminators split into ranged and assault. Can be up to ten models in size
-Dreadnaught
-Veteran Squads (can be five to ten models in size; Rhino or Razorback dedicated transport)
Troops
-Tactical Squad (can be five to ten models in size; Rhino or Razorback dedicated transport)
-Scout Squad (can have one autocannon, heavy bolter or missile cannon; can have sniper rifles and close combat weapon/bolt pistol and close combat weapon/bolter/shotgun)
Fast Attack
-Assault Squads (can be five to ten models in size; reduction in cost if no jump packs)
-Bike Squadron
-Attack Bike Squadron
-Scout Bike Squadron added (Three to five bikes; can have shotguns)
-Land Speeder Squadron (one to three)
-Land Speeder Tornado added (only one with current options)
-Land Speeder Typhoon added (only one with current options)
Heavy Support
-Devastator Squads (can be five to ten models in size; Rhino or Razorback dedicated transport)
-Predators divided into the annihilator (lascannons) and Destructor (autocannon and heavy bolters).
-Vindicator added
-Land Raider
-Whirlwind
Dedicated Transports
-Rhino can no longer carry terminators (the vehicle and terminator armor both got bigger...go figure)
-Razorback can now carry six models. No more lascannon and twin-linked plasma rifle turret
Other Wargear Add-ons and Standard Equipment
-Lost and the Damned, servitor support weapons disappear
-No more allies
-Grenade launcher now a combi-weapon
-Auspex, artificer armor, bionics, chapter and sacred banner, Combi-weapons, holy relic, iron halo, narthecium and reductor, master-crafted weapons, purity seals, servo-arm and signum, teleport homer and terminator honors appear
-Targeters, Missile launcher special ammo (other than frag and krak), Blind grenades, plasma grenades, photon flash grenades, hand and heavy flamer disappear

Codex Space Marines (published 2004 for 4th Edition rules)
-Chapter traits added for creating your own chapters with flavor. Chapter traits listed include those for the Imperial Fists, Raven Guard, Salamanders, White Scars, Crimson Fists, Iron Hands and Blood Ravens.
-Black Templars get own codex in 2005.
Special Characters
-Kayvaan Shrike, Tyrannic war veterans, Ultramarine Honor Guard added
-Captain Cortez, Black Templar Emperor's Champion, and Salamander Chaplain Xavier disappear
-Chaplain Cassius added back in
-Sergent Lysander now Captain and in terminator armor
HQ
-Commander (Master and Captain)
-Chaplain (Master of Sanctity and Reclusiarch)
-Librarian (Epistolary and Codicier; may have familiar)
-Command Squad (can have special skills; can still be upgraded with terminator armor but still very expensive)
-Terminator Command Squad (four to nine models and special skills)
Elites
-same squads except squads have access to special skills
-Dreadnaught can be venerable
-Techmarine now an elite with various servitors
Troops
-Same
Fast Attack
-Same but Land speeder type now available mixed in squadrons
Heavy Support
-Same with Land Raider Crusader added
-Whirlwind must choose between regular or mine missiles
Dedicated Transport
-Drop pods appear but will be some years before a plastic kit is available.
Other Wargear Add-ons and Standard Equipment
-Combat shield and adamantine mantle appear
-Autocannons and hellfire rounds disappear

Codex Space Marines (Published 2008 for 5th edition rules)
-Concept of certain choices alter how units are arranged in force organization list added
HQ
-Marneus Calgar can be in artificer armor or not
-Captain Sicarius, Captain Kantor, Salamander Forgefather Vulkan, Kor'Sarro Khan added
-Space Marine Chapter Master with Honor guard option
-Space Marine Captain
-Librarian and Chaplain now only one type. No familiar for librarian
-Master of the Forge added
Troops
-Tactical Squads could take a flamer and a heavy bolter/multimelta/missile launcher for free!
-Scouts can have camo cloaks and Sergeant Telion added as optional sergent
Dedicated Transports
-Same and finally a model for the drop pod
Elites
-Sternguard veteran Squads and Ironclad Dreadnaught added
-Venerable dreadnaught in its own listing
-Legion of the Damned reappear (Its what they do). They can take heavy flamers
Fast Attack
-Vanguard Veterans and Land Speeder Storm added
-Assault Squad can remove jump packs to get free transport
-Scout bikes get grenade launchers and cluster mines
Heavy Support
-Thunderfire cannon, Brother Sergent Chronus and land raider Redeemer added 
-Devastator Squad sergeant gets signum
Other Wargear Add-ons and Standard Equipment
-Digital weapons, relic blade, and conversion beamer appear
-Hellfire rounds and auxiliary grenade launcher reappears

Codex Space Marines (Published 2013 for 6th edition rules)
-Concept of chapter tactics used
-Veteran sergeants can be taken instead of regular sergeants
HQ
-Marneus Calgar can be in artificer armor or not
-Black Templars back in this codex with High Marshal Helbrecht, Chaplain Grimaldus and Emperor's Champion
-Techmarines may be included, not taking up a slot, for each HQ choice taken
Troops
-Scouts can have landspeeder storm as dedicated transport
-Crusader Squad added for Black Templars only
Dedicated Transports
-Same and finally a model for the drop pod
Elites
-Terminators can no longer have combi-weapons. Land Raiders now can be dedicated!
-Sternguard can take heavy flamers
-Vanguard Veteran squad now elite rather than fast and jump packs are optional
-Centurion Assault squad added
Fast Attack
-Stormtalon Gunship added
Heavy Support
-Centurion Devastator Squad added
-Stormraven Gunship, Hunter and Stalker vehicles added
Other Wargear Add-ons and Standard Equipment
-Gravity weapons and chapter relics appear
-Missile launchers can have flakk ammo

So you can see that STCs have been lost and found over the millennium in the 40k universe. The models get more detail and have risen in price with or exceeding the economy. What is next for the Space Marines? Only time will tell. I plan on working and re-working my Ultramarines in the upcoming months...before the new Ork codex comes out that is.

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