The End is a d20 roleplaying game setting unlike any other. It uses Christian apocalyptic theology as the background but places the players post revelations, as the meek that inherited the earth. In this case the meek are those who were neither good enough to be brought into heaven nor evil enough to be punished in hell. Although this may seem like run-of-the-mill post apocalyptic setting, there are also supernatural beings that were also intentionally or accidently left behind. It is also not a roleplaying game that promotes religion as revelations is only used for its setting.
The game also has three things that make the game more unique: "The Blues and ennui. "The Blues" is a global effect that degrades man-made faster, but affects items less that have had and continue to have more interaction with people. That means a library would have to have people looking at each book and reading from it to prevent "The Blues". This makes resource acquisition very important before the items become unusable. In addition to "The Blues, "The Green" effect has nature reclaiming the earth. Finally, Ennui is an effect where if people do not have beneficial interaction and companionship with other people they can lose control of their emotions and mental faculties. The player's score in ennui can decrease with triggering events like seeing violence or death.
For the above reasons, this game is recommended for mature audiences. This game was originally published in 1995 and received an update in 2002, which is this edition that I read through. The editing needs to be tightened up a little as some parts are followed by a rewording of the previous sentence or paragraph but that is a minor criticism. I will keep this game and use parts of it for others in particular settings, as I can see this being used just as well in a fantasy setting. The company is no longer in business it seems but follow the link at the start of this post for the DriveThruRPG page to order electronic copies.