Stegarous, aka the Mane of the Sun, has the alternative form of a Flare Dragon. Excellent stats and expensive in points, as all Beastlords are. Has the Armoured Might special ability. Rolls a shield die as a critical die. Also immune to Mind Control and Mind Read with "Pure of Purpose" and only requires a single energy cube to maintain their super ability with "Superior Being".
Tabletop miniatures, role-playing games, boardgames, military history and gaming in Victoria B.C. Canada
Sunday, March 27, 2022
Botwar - Beastlords - Stegarous
Saturday, March 26, 2022
Botwar - Beastlords - Tyrannous
Tyrannous, aka the Dragon of Rage, has the alternative form of a Rage Dragon. Excellent stats and expensive in points, as all Beastlords are. Has the Armoured Might special ability. Can re-roll two dice in close combat. Also immune to Mind Control and Mind Read with "Pure of Purpose" and only requires a single energy cube to maintain their super ability with "Superior Being".
Friday, March 25, 2022
Botwar - Beastlords - Arkynor
Arkynor, aka the Forest Beast, has the alternative form of a Spined Dragon. Excellent stats and expensive in points, as all Beastlords are. Has the Armoured Might special ability. In close combat opponents roll one less shield die and rolls a shield die as a critical die. Also immune to Mind Control and Mind Read with "Pure of Purpose" and only requires a single energy cube to maintain their super ability with "Superior Being".
Sunday, March 20, 2022
Botwar - Beastlords - Tricerous
Tricerous, aka the Searing Flame, has the alternative form of a Fire Dragon. Excellent stats and expensive in points, as all Beastlords are. Has the Ram Attack special ability. Can re-roll two dice in close combat, rolls a shield die as a critical die, and with ranged attacks ignores Obscure and Terrain dice at close range. Also immune to Mind Control and Mind Read with "Pure of Purpose" and only requires a single energy cube to maintain their super ability with "Superior Being".
Saturday, March 19, 2022
Bot Wars - Beastlords - Parasolar
Parasolar, aka the Unstoppable, has the alternative form of a Rhino Dragon. Excellent stats and expensive in points, as all Beastlords are. Has the Ram Attack special ability. Can re-roll a die in close combat. Also immune to Mind Control and Mind Read with "Pure of Purpose" and only requires a single energy cube to maintain their super ability with "Superior Being".
Friday, March 18, 2022
Bot War
Bot War is a miniature skirmish game set in the era of the mid-80's and the theme is strongly influenced by the cartoons that were on TV. The game company is basically a one-man show in Australia (Anthony Mallett), the rules are simple, solid, with complexity for veteran gamers, and his miniatures are very nicely designed and made. His customer service is excellent. The game's scale is 10mm. The factions are:
Transformers-like factions: Valiants (Autobots), Deceivers (Decepticons), Beastlords (Dinobots), Infesters (Insecticons) and Trashers (Junkicons).
Human Factions: Democracy (G.I.Joe and M.A.S.K), C.O.I.L.S. (Cobra), Red Star Nation (Dino-Riders and Soviets)
Non-Human: Overlords (Quintessons, Allicon, and Sharkicons) and Atlanticans (mix of transformers and Atlanteans).
The game is for two or more players. Average games are 80 points and every model has a point value, from single digit cost to 25 or more for potent models. There are also upgrades that can be purchased to fill the points decided upon for the game. An average game will have 5 to 10 models. Once you and your opponent select the models you are using, a scenario is determined. Games are on a three by three foot table.
The rules and model cards are free to download from the Bot War website of Trader's Galaxy, you just need to make an account. Model cards have various statistics and specific model rules. These include Strategy rating (SR), Movement in inches (M), purple Attack dice for ranged attacks (RA) and close combat attacks (CA), Shield Dice rolled against attacks (SA), Damage that can be taken (D), and energy cubes that generated at the start of each turn. Each model generally also has some abilities and one super ability.
During a turn, first the cubes each model generates is added to a pool that is redistributed to your models. Then models activate in order of SR from lowest to highest. In case of a tie for SR, good guy faction models go first. If both sides are good or bad, roll a die and that die will be the deciding factor in future turns for those tied models.
When a model activates it can move, conduct a ranged attack, close combat attack, or special ability in any order. Moving and attacking costs one energy cube each and power boosting during an attack (ranged, close, or shield) costs an additional energy cube. A maximum of two activations can be done by each model in a turn.
I have models for a few factions, purchased through my local game store last year, some more during a Boxing Day sale, and a few more to fill out my factions recently from the Trader's Galaxy recently. I just finished the Beastlord "Hammer of the One" box set and three Valliants. I have a bunch of other Valliants, a handful of Deceivers, all the Infesters and Trashers, most of the Democracy, and a few Atlanticans (it was a really good Boxing Day sale). In the next few weeks I will post what I have done so far and later this year paint up the Infesters. I will also show my models in action in a few brief battle reports.
Sunday, March 13, 2022
"The Masters" Brush Cleaner and Preserver
This product has been a great rejuvenator of my older brushes. I recommend it for all artists, whether miniature, terrain, or canvas painters.
Saturday, March 12, 2022
Enlightened / Covenant of Antarctica - Land Based units
Friday, March 11, 2022
Covenant of Antarctica - Herodotus Class Mobile Airfield
For the Covenant of Antarctica/Enlighted faction in Dystopian Wars, I have painted one Herodotus class mobile airfield. It was painted the same as my Xenophon small walkers with the addition of Arcane blue for the windows, a little cheap black on parts of the legs and the large door aft of the walker, and Cygnar Yellow for the leg mounted gun barrels. There are no rules for them in the third edition of the game.
Sunday, March 6, 2022
Covenant of Antarctica - Callimachus Time Dilation Orb (land)
For the Covenant of Antarctica/Enlighted faction in Dystopian Wars, I have painted one Callimachus Time Dilation Orb, land based. They were painted the same as my Xenophon small walkers with the addition of Arcane blue for the windows. There are no rules for them in the third edition of the game.
Saturday, March 5, 2022
Covenant of Antarctica - Archimedes Heavy Walker
For the Covenant of Antarctica/Enlighted faction in Dystopian Wars, I have painted 4 Archimedes heavy walkers. They were painted the same as my Xenophon small walkers with the addition of Arcane blue for the window as well as Frostbite and Khador Red for the missiles around the center turret. There are no rules for them in the third edition of the game.
Friday, March 4, 2022
Covenant of Antarctica - Skorpios Heavy Tank Hunter Walker
For the Covenant of Antarctica/Enlighted faction in Dystopian Wars, I have painted 12 Skorpios heavy hunter walkers. They were painted the same as my Xenophon small walkers with the addition of Arcane blue for the window, no yellow, and cheap black for the undercarriage. There are no rules for them in the third edition of the game.
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