In order to have more mechs for my Outworlds Alliance and Mercenary Company, the Patchwork Guild, I picked up another Battletech: A Game of Armored Combat box. It also provides me with another beginners rule book, reference sheet, maps and such. See my previous post for details of the mechs in this box set, and here for my Outworlds Alliance paint scheme. The Patchwork Guild paint schemes are variations of the ones here.
Tabletop miniatures, role-playing games, boardgames, military history and gaming in Victoria B.C. Canada
Sunday, September 18, 2022
Saturday, September 17, 2022
Battletech: Inner Sphere Direct Fire Lance and the Patchwork Guild or "The Unseen"
The Battletech Inner Sphere Direct Fire lance has four plastic mechs: Atlas, Orion, Marauder II, and Crusader. The Atlas and Orion are painted with my Federated Suns Regulars colours. the Marauder II and Crusader are for a mercenary group I created, The Patchwork Guild" or "The Unseen". More on them below in this post.
Atlas: 100 tons, slow, Autocannon-20, LRM-20. SRM-6, two medium lasers forward and two medium lasers rear. Painted in Federated Suns Regular colours.
Orion: 75 tons, regular speed, autocannon-10, LRM-15, SRM-4, two medium lasers.
The next two are part of a mercenary company called the Patchwork Guild and their paint scheme reflects this. They are a made up group by myself and not part of written Battletech cannon. They are mostly veterans of Houses of the Inner Sphere, Periphery groups, Mercenary companies, and Clan warriors who had become disillusioned with their factions. They take contracts that do not target innocents and strive to make things better. Even though the are picky about their contracts the Guild never seems to lack spare parts. When in public they wear patchwork jumpsuits and black full head masks with mirrored frounts, as many are wanted by their original factions, and mimicked for their mechs. They are also nicknamed "The Unseen" because of this.
Crusader: 65 tons, average speed, two LRM-15, Two SRM-6, Two Medium lasers, Two Machine guns. Primed black, heavily drybrushed Iosian Green and drybrushed mix Iosian Green and Menoth White Highlight. Patches of Khador red Highlight, Cygnar Yellow, Cygnar Blue Highlight, Khador Red Base, Murderous Magenta, and Beaten Purple used. Cold Steel on metal parts. Washed with GW Nuln Oil. Sulfur Yellow for missiles, Khador Red Base for lasers, and Thamar Black for projectile weapon barrels. Thamar Black applied to head area with Cryx Bane Base drybrushed on then Cryx Bane Highlight lightly drybrushed on, and Army Painter Gloss used on cockpit window. Base painted cheap black then GW Technical Armageddon Dunes used on base. Army Painter Matt White applied on frount and back base arcs, and finally paint pen was used to write the name of the mech.
Marauder II: 100 tons, slow with jump jets, LB-10X autocannon, two extended range particle projection cannons, and two medium lasers. Primed black, heavily drybrushed Cygnar Yellow and drybrushed mix Cygnar Yellow and Menoth White Highlight. Patches of Khador red Highlight, Iosian Green, Cygnar Blue Highlight, Khador Red Base, Murderous Magenta, and Beaten Purple used. Cold Steel on metal parts. Washed with GW Nuln Oil. Sulfur Yellow for missiles, Khador Red Base for lasers, and Thamar Black for projectile weapon barrels. PPC barrel painted Meridius Blue and in center painted Arcane Blue. Thamar Black applied to head area with Cryx Bane Base drybrushed on then Cryx Bane Highlight lightly drybrushed on, and Army Painter Gloss used on cockpit window. Base painted cheap black then GW Technical Armageddon Dunes used on base. Army Painter Matt White applied on frount and back base arcs, and finally paint pen was used to write the name of the mech.
Sunday, September 11, 2022
Battletech Inner Sphere Striker Lance - Outworlds Alliance
The Battletech Inner Sphere Striker lance has four plastic mechs: Blackjack, Jenner, Panther, and Wolfhound. See here for some data on these mechs. See the Dragon mech here for how I painted them with my Outworlds Alliance paint scheme.
Saturday, September 10, 2022
Battletech: Inner Sphere Support Lance
The Battletech Inner Sphere Support lance has four plastic mechs: Cyclops, Thug, Spider, and Dragon. I have painted them with my Federated Suns regular paint scheme, except for the Dragon. More on that later.
Sunday, September 4, 2022
Battletech: Alpha Strike Commander's Edition
Two weekends ago I played my third game of Battletech: Alpha Strike. When I was introduced to this version of Battletech last year I was very enthusiastic. Another game of it and I was sold on the ruleset and speed of mass unit combat. I love Battletech for its smaller scale combat but the unwieldiness of having more than one mech per player can be tedious and time consuming. The ability to have 12 Mechs per side and finish a game in an afternoon gives me the ability to scratch the large scale gameplay itch.
The Battletech Alpha Strike: Commander's Edition is the current definitive ruleset. There are plans to release a starter box this fall. The basics can be learned quickly and expanded with the plethora of extra rules that can added as the players see fit; more terrain, more movement and combat options, more units. It has it all. There is also the bonus of being able to make your game lists and stat cards for free with Master Unit List and its Alpha Strike Force Builder, an authorized product.
This is an example in the book of a stat card for the Thunderbolt. Now you can see how the unit rules were simplified to have larger scale games in a short amount of time.
Here are some images of my third game of Battletech: Alpha Strike, 400points per side, my Federated Suns vs my friend's Kurita. The rules recommend not using a hex map, that Battletech uses, and applying terrain like most tabletop wargames. The objective was a modified "King of the Hill" scenario represented by the landing pad on the top of the central hill.
I look forward to playing many more games of Battletech with this ruleset.
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