Tiny Epic Dungeons, by Gamelyn Games, is a cooperative dungeon crawler game with two parts. The first part is the exploring, dispatching of goblins/minions, and enhancing your character. The second part can only be achieved by dispatching a number of minions equal to the number of characters and finding the lair of the final boss. Then the boss, randomly one of six, must be dispatched.
You start on a card representing the stairs. There are four facedown cards on the cardinal points of the doorways. A player gets a heroic action, a move action, and as many free actions as they would like. They can do any of these actions in any order. The rooms have various effects and rewards.
After a player's turn is done, the torch is lowered by one on the torch tracker card. This may trigger enemy actions, add a goblin at the entrance, or end the game on the last space. You may notice that there are four goblin spaces and that is because once all four goblins are on the board and another goblin needs to be added you lose the game. There are also different types of goblins that can be randomly drawn from the goblin deck: stabby, poky, shooty, bomby.
Here is a table at the end of my first solo game, which was unsuccessful. You definitely need to explore to reveal the minions while taking advantage of abilities and dungeon spaces that increase the torch marker on the board. In solo games you play as two heroes.
The eight heroes cover all of the typical tropes and are all different. After dispatching monsters and exploring both characters had very good items that stacked their potency but it came late in the game.
There are eight minions have more than one hit point and are stronger in combat. When dispatched they offer greater rewards and increase the torch marker.
I am looking forward to trying this game again, knowing what I know now. It was confusing deciphering all the symbols and what they mean and requires at least one playthrough before getting the system.
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