Conspire is a hidden role storytelling game about conspiracies. Players together create a setting for the scene, create a conflict, add roles that can be played (including their faction), shuffle the roles to the players, add three goals to those rolls, shuffle the roles again, and then randomly give them to the players. Sounds chaotic? It is supposed to be in order to create great improvisational roleplaying.
Players also get three influence tokens which can be spent to create a truth about the universe. This is done so they can achieve their goals. They can also publicly or privately debate or make deals about the conflict and how to resolve it. The interesting thing is...someone knows everything about your role and faction and another person knows your goals. Rarely is the person who creates the role and goals the same person who plays them. That means that the extra element of a conspiracy, someone knows something, is present and will use that information against you for their own goals.
Once the conflict is resolved, through narration and votes, people revel their roles and get one point for each goal achieved. Players then discuss the the next round and either creates a new unconnected conflict, revisits the conflict, or make a new scene based on the previous conflicts results.
Genre is varied as it can be historical, fantasy, sci-fi, or surreal conspiracies that are the focus of the conflict. Could the Moon landings happen or could people make some money faking them? A secret dinosaur war of 1812? Kids discovering a dead body and wondering what to do? The conflicts are limitless. It is also a great way to have a break between roleplaying campaigns.
An inventive system and one I would like to play at some point. It would make a great one-shot gaming convention game too.
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