Sunday, July 24, 2022

Mr Freeze Crew

 This Mr. Freeze crew from the second edition of the game from Knight Models was a four model pack. The newer Third edition of the models are very nicely sculpted but not enough to have me buy them again.


Mr Freeze painted the same as my Unknown faction Mr Freeze.



The three minions were primed black, straps, pants, mask, and gun painted Greatcoat Grey, drybrushed Bastion Grey, and lightly drybrushed Trollblood Highlight. Jacket painted Cygnar Bane Base, drybrushed Cygnar Base Highlight, and lightly drybrushed mix of Cygnar Blue Highlight and Menoth White Highlight. Arcane Blue applied to cyro power cables. Whole model lightly drybrushed with Army Painter Matt White to give a frosty snow look. Goggles lenses painted Skorne Red, and upper goggles has a bit of Khador Red base applied, then the top of the lenses has AP Matt White applied. Fur collar painted Army Painter Matt White.



Shovel metal parts painted Thamar Black and wooden shaft painted Bloodtracker Brown and drybrushed Rucksack Tan.

Base painted cheap black, drybrushed Cryx Bane Base, lightly drybrushed Cryx Bane Highlight, and very lightly drybrushed Trollblood Highlight. Whiole model was washed with GW Agrax Earthshade.

Saturday, July 23, 2022

Mr. Freeze

 Mr. Freeze is a regular villain of Batman. This is from the first edition of metal models from Knight Models and is of the Unknown faction, meaning it can be part of any crew as long as it is not hated by the model. In this case, the Unknown faction Mr. Freeze can be part of any faction, including the Batman one. This is not unusual as Victor Fries would do anything to save the life of his wife who is kept in suspended animation until a cure is found. 


Primed black, painted Greatcoat grey, drybrushed Bastion Grey, and lightly drybrushed Trollblood Highlight. Face painted Frostbite then entire model washed with GW Drakenhof Nightshade. Model then drybrushed with GW Praxeti White, Frostbite drybrushed on face. Arcane Blue applied to cyro power cables. Whole model lightly drybrushed with Army Painter Matt White to give a frosty snow look. Goggles painted Thamar Black, lenses painted Skorne Red, and upper goggles has a bit of Khador Red base applied, then the top of the lenses has AP Matt White applied. 

Base painted cheap black, drybrushed Cryx Bane Base, lightly drybrushed Cryx Bane Highlight, and very lightly drybrushed Trollblood Highlight. Whiole model was washed with GW Agrax Earthshade.

Sunday, July 10, 2022

Black Canary

Black Canary, an earlier metal model for the Batman Miniature Game by Knight Models. Costume painted Cygnar Base Blue, drybrushed Cygnar Blue Highlight. Netting costume was lightly drybrushed Arcane Blue and even lighter drybrush while darker costume was lightly drybrushed mix Cygnat Blue Highlight with Menoth White Highlight. Skin painted Khardic Flesh, drybrushed Midlund Flesh, and lightly drybrushed Ryn Flesh. Hair painted Moldy Ochre and drybrushed Cygnar Yellow. Mouth painted Thamar Black. Army Painter Gloss used on armoured parts. Base painted Greycoat Grey, drybrushed Cryx Bane Highlight, and lightly drybrushed Trollblood Highlight. Entire model was then washed with Agrax Earthshade. I have mentioned in my blog before that I cannot do faces nor detail work but this model looks perfectly fine at arms length.


lkj



Friday, July 8, 2022

Green Arrow

Green Arrow early edition metal model for the Batman Miniature Game, from Knight Models. Primed black. Costume rough drybrush Iosian Green, drybrush Wurm Green, light drybrush Necrotite Green mixed with Menoth White Highlight. Skin painted Khardic Flesh, drybrushed Midlund Flesh, and lightly drybrushed Ryn Flesh. Buckles painted Solid Gold. Brown parts painted Bloodtracker Brown and drybrushed Rucksack Tan. Beard painted Cygnar Yellow. Goggles painted Iosian Green and eyespots painted Menoth White Highlight (badly). After model armoured parts had Army Painter gloss applied whole model washed with Agrax Earthshade. I really think I should give up on faces now. Looks awful with this macro picture from my camera.




Sunday, July 3, 2022

Rick Flagg

 From the Suicide Squad film comes the Ethan Hawke version of Rick Flagg. The gun stock was munched on by one of my cats and is lost to the ether.

Primed black. Shirt is painted Gun Corps Brown, drybrushed Rucksack Tan, and lightly drybrushed mix Rucksack Tan/Menoth White Highlight. Pants/vest/belt painted Greatcoat Grey, drybrushed Bastion Grey, and lightly drybrushed Trollblood Base. Weapons painted Thamar Black, drybrushed Bastion Grey, and lightly drybrushed Coal Black. Skin painted Khardic Flesh, drybrushed Midlund Flesh, and lightly drybrushed Ryn Flesh. Hair painted Bloodtracker Brown.

Base painted Greatcoat Grey, drybrushed Cryx Bane Highlight, lightly drybrushed Trollblood Highlight. Entire model washed with Agrax Earthshade and rim of base painted Exile Blue.

Saturday, July 2, 2022

Enchantress

 Part of the Unknown faction is Enchantress, for the Batman Miniature game, as depicted in the Suicide Squad film. 

Primed Black, skin painted Midland Flesh, drybrushed mix of 2/3 Ryn Flesh and Marrow White. Clothing painted Solid Gold, washed with GW Nihilakh Oxide, drybrushed Solid Gold. Hair painted Thamar Black, drybrushed mix Coal Black and Menoth White Highlight, and and lightly drybrushed with perevious mix with some more Menoth White Highlight. Eye Mascara painted Thamar Black and pupils painted mix of Coal Black and Menoth White Highlight. Tattoos painted poorly with Thamar Black. Eyes painted Menoth White Highlight with a pupil painted Arcane Blue.

Base painted black, heavily drybrushed Cryx Bane Base, drybrushed Cryx Bane Highlight, lightly drybrushed Trollblood Base. Entire model washed with Agrax Earthshade. Not my best work.

Sunday, June 26, 2022

Planetfall - Relthoza Paint Scheme

I decided to start painting my Relthoza faction for Planetfall, a game from the defunct Spartan Games company. The license is now owned by Warcradle. I can use these models for roleplaying and other miniature games too, like Horizon Wars/Hard War. After I finished the these Namisc Light Walkers with the paint scheme I was quite satisfied by the result, which is close to the studio paint scheme. I also decided I will redo my Firestorm Armada Relthoza ships with this paint scheme too.

Primed black with rough coat of Folk Art Green Forest.


Dry brush of DecoArt Hunter Green and lighter dry brush of DecoArt Citrus Green. Next time I will skip the Citrus Green. Then detail of Craftsmart Plum.


Light brush of Craftsmart Pink Blossom on the Plum and highlight of Color Factory Sky Blue on the engine exhaust/weapon system.


Base painted DecoArt Burnt Umber and drybrushed DecoArt Yellow. Put a little Necrotite Green lightly drybrushed on to brighten the edges, which I will use to replace the step with the Citrus Green above.

Next for this game and faction are the boxes of helixes (groups of units) that were made for this game.

Saturday, June 25, 2022

d20 Call of Cthulhu

Published in 2001, d20 Call of Cthulhu was made to bring the Cthulhu mythos using the D&D 3rd edition, as well as introduce a modern setting spin using 3rd edition ruleset. This book was made before d20 Modern was published, by a year, but content in it is perfectly usable for d20 Modern.


The modern, 1920's and current eras, uses an early version of d20 Modern. The main guts are the 3rd edition of the Dungeons and Dragons ruleset. Sections on sanity, magic, creatures, the Cthulhu mythos, gamemaster hints, and adventures can be used for modern and D&D settings. To make it easier there is a section in the appendix to run Lovecraftian D&D campaigns which could be quite a fun story.

I hadn't looked at this book since I bought it used but with the Call of Cthulhu RPG books I have been reading I thought I would have a look see. It holds up and is a great setting resource.

Sunday, June 19, 2022

Delta Green - Pagan Press d20 Edition

Delta Green is a role playing game utilizing the Cthulhu mythos, as used in Chaosium's Call of Cthulhu line of games, but set in the 1990's to the present day. The original edition of this game, the one I talk about here, was made by Pagan Publishing and made from 1997 to 2010. A newer edition made by Arc Dream Publishing, although Pagan and Arc Dream collaborated on some products before Arc Dream took over, has been in existence since 2016 and continues to this day. This edition is the 2007 edition of the original rulebook with added stats for utilizing the book for the d20 system, but still has the stats for the original Call of Cthulhu edition made in 1997.

This role playing game deservedly won many awards. It takes the conspiracy laden setting of the 1990's with an overlay of creepy aliens with players fighting a secret conflict against beings from other worlds and a self-serving USA government agency. Think of X-Files and the Cthulhu mythos mixed together. The history is very well written and suitably creepy with many layers of possibilities for great storytelling and roleplaying. The multitude of possible antagonists, both beatable and not, are given multiple ways to use in a campaign.


One of the main antagonists is Majestic-12, a secret USA government agency that are self-regulating and in charge of dealing with the alien "greys" while making sure the public is unaware of their existence. They even go so far as to use any means to cover up "grey" or MJ-12 activities. In return the organization gains access to "greys" technology and knowledge, sometimes for personal use and profit. The "greys" are also a main antagonist with their own agendas.

One of the other minor antagonists are the Karotechia. They are mythos magic wielding remnants of the WW2 German Nazi regime and each of the three leaders have very different utilizations of that magic. They are a perfect use of an enemy of the players that is obviously evil and bad as a counterpoint to the initially ambiguousness of the two main antagonists.


The handouts are very well done for the adventures provided in the book. There is also advice on how to make your own including keyword usage to make them more authentic. The adventures themselves are impressive in how they reveal the under arching presence of the Cthuluhu mythos, as secret operatives of Delta Green.


There is a robust section on all of the government agencies of the USA that can help the game master use them in game sessions.


The original Call of Cthulhu game is set in the 1920's. The table of weapons is important for combat in the modern day, not that they would work against the big bads of the mythos.


Overall a great setting and lots of information can be used for any modern game day with a touch of the otherworldly and creepy.

Saturday, June 18, 2022

Call of Cthulhu Starter Set

I played Call of Cthulhu for the first time in the early 80's. I was interested in the creatures and 1920's setting, but we were all teenagers and didn't know much about the setting or H.P. Lovecraft mythos. I read more of the mythos stories in my later teenage years and found they were ok but oddly written.

Fast forward to a few years ago and the game group I am in played a one-shot adventure around Halloween. Now that I was older, and have re-read many of the stories again, enjoyed it a lot more. Our roleplaying abilities have also increased since then so it was a better experience.

Almost two years back I saw the new seventh edition of the game in starter box format for $25 in my local game store and had it sit on my "to read" shelf until recently. After reading the rules and playing through the solo game included, "Alone Against The Flames", I am super happy with it. It has always been made by Chaosium.


Like most of the new starter boxes it has a lot in it and is a great way to see if you and your group like this RPG.


You do not read through the Introductory rulebook before you play the solo game. Moments in "Alone Against The Flames" will have you learn the basics and refer to the introductory rulebook. It is also a good way for a group to learn by passing around the book so everyone can try it out over a few weeks. The adventure itself is neither too easy nor too hard but does have players learn the do's and don't of playing in a world of the Cthulhu mythos.


The intro rules are enough to dive a little deeper into the mechanics of the game. I like the changes that were made from the last time I played so long ago but it will still be familiar to players of previous editions.


I only briefly looked through this booklet in case one of my gaming friends wanted to run any of them. There are three short adventures in here with maps and handouts.


Here is one of the handouts.

Overall I give this starter box two tentacles up!

Sunday, June 12, 2022

5E Adventures in Middle-Earth

I picked these up a few years back; the Adventures in Middle-Earth 5E rulebooks from Cubicle 7. Published in 2011 it stopped production of material due to contractual disputes and shortly thereafter Free League got the license, which produced the new edition of the One Ring RPG. Of the products made, I only got the players and loremaster guides. For all of the Cubicle 7 5e Middle-Earth products go here.


The main book, like the first edition of One Ring, it takes place East of the main mountain range where Bree, Moria, and Shelob lie. 


Like the One Ring RPG, the player creation has a major influence on your role with enough variability as other RPGs.


Classes are similar enough to One Ring while bridging the gap with 5e classes.


The Journey's section is my favorite and a much better travel ruleset than any I have seen, which mimics the One Ring journey rules. It makes for a more authentic method of getting from place to place.


Otherwise it has the elements of a game set in Middle-Earth. It is not as thematic as One Ring but does a great job as a low magic and generational game setting.

Products in this line are sometimes incredibly expensive because of their low print run and high demand. So if you want more story and character driven roleplaying for your 5e setting you are in good hands with these products.

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