Sunday, June 12, 2022

5E Adventures in Middle-Earth

I picked these up a few years back; the Adventures in Middle-Earth 5E rulebooks from Cubicle 7. Published in 2011 it stopped production of material due to contractual disputes and shortly thereafter Free League got the license, which produced the new edition of the One Ring RPG. Of the products made, I only got the players and loremaster guides. For all of the Cubicle 7 5e Middle-Earth products go here.


The main book, like the first edition of One Ring, it takes place East of the main mountain range where Bree, Moria, and Shelob lie. 


Like the One Ring RPG, the player creation has a major influence on your role with enough variability as other RPGs.


Classes are similar enough to One Ring while bridging the gap with 5e classes.


The Journey's section is my favorite and a much better travel ruleset than any I have seen, which mimics the One Ring journey rules. It makes for a more authentic method of getting from place to place.


Otherwise it has the elements of a game set in Middle-Earth. It is not as thematic as One Ring but does a great job as a low magic and generational game setting.

Products in this line are sometimes incredibly expensive because of their low print run and high demand. So if you want more story and character driven roleplaying for your 5e setting you are in good hands with these products.

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