I picked these up a few years back; the Adventures in Middle-Earth 5E rulebooks from Cubicle 7. Published in 2011 it stopped production of material due to contractual disputes and shortly thereafter Free League got the license, which produced the new edition of the One Ring RPG. Of the products made, I only got the players and loremaster guides. For all of the Cubicle 7 5e Middle-Earth products go here.
The main book, like the first edition of One Ring, it takes place East of the main mountain range where Bree, Moria, and Shelob lie.
Like the One Ring RPG, the player creation has a major influence on your role with enough variability as other RPGs.
Classes are similar enough to One Ring while bridging the gap with 5e classes.
The Journey's section is my favorite and a much better travel ruleset than any I have seen, which mimics the One Ring journey rules. It makes for a more authentic method of getting from place to place.
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