Friday, December 24, 2021

Wraith 20th Anniversary Edition

I bought many White Wolf role playing game products in the 1990's as was particularly drawn to the world of Wraith: The Oblivion. The setting and theme was very moody and ripe for storytelling. You play the recently dead and experience the bureaucracy and temptations of oblivion that lies beyond the veil of death for those who have yet to release their hold on the world of the living. So yeah...moody. I especially liked the aspect of each player not only having a character but also playing the shadow self of another player who tries to lead that player's character astray. I have yet to play a game but can see how it would be difficult for someone to run a game.

I participated in the Wraith 20th anniversary Kickstarter and received it early last year from Onyx Path Publishing. Currently you can pick it up here on DriveThruRPG


It is definitely for more mature role-players but, from my reading of the old product and current 20th anniversary edition, can lead to fantastic storytelling with the right group. The storytelling system lends itself well to players who want to tell these good stories but this setting seems just a bit better due to the emotions it will "dig up". 


At 490 pages of materiel, its big with loads of materiel updated for this 20th anniversary edition. Chapter are:
Book One
-Introduction
-Setting
-Rules
-Character
-Traits
-Shadow
Book Two
-Storytelling
-Systems
-Drama
Book Three
-Spectres (including how to make and roleplay these wraiths that have succumbed to their shadow and pull of oblivion)
-The Risen (entering the realm of the living inside a corpse. Icky.) 
-World of Darkness
-Other Dark Kingdoms
Appendix
-Orpheus (playing humans who can visit the realm of the dead)

In all of the White Wold, and 20th anniversary books, they have many great guides for making a good story that can be applied to any roleplaying game. Even if I never play it there are things in this book that I can apply to many other things. Highly recommended.

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