I bought many White Wolf role playing game products in the 1990's as was particularly drawn to the world of Wraith: The Oblivion. The setting and theme was very moody and ripe for storytelling. You play the recently dead and experience the bureaucracy and temptations of oblivion that lies beyond the veil of death for those who have yet to release their hold on the world of the living. So yeah...moody. I especially liked the aspect of each player not only having a character but also playing the shadow self of another player who tries to lead that player's character astray. I have yet to play a game but can see how it would be difficult for someone to run a game.
I participated in the Wraith 20th anniversary Kickstarter and received it early last year from Onyx Path Publishing. Currently you can pick it up here on DriveThruRPG.
In all of the White Wold, and 20th anniversary books, they have many great guides for making a good story that can be applied to any roleplaying game. Even if I never play it there are things in this book that I can apply to many other things. Highly recommended.
No comments:
Post a Comment