"I was only slightly hesitant for my first exploration into the frozen city. It was quiet and my group was ready for just about anything. What I learned next was that there is nothing simple about taking a drink from an enchanted well."
Here is the setup that I did. The central well is the enchanted one, that gives extra experience if the wizard and apprentice that drink from it. The rules for solo games suggest less busy terrain so that the random monsters are not as limited in getting to their meals. My warband is starting from the right side. Before the game, I rolled for the Reveal Secrets spell and Mei Feng was successful, therefore I would have a better haul with one of the treasures taken.
Here is the viewpoint from group around the Wizard, Misaki.
The first three turns was spent moving up to the central open area around the well and moving into position around the treasures. Many Swift Feet and Teleport spells were cast and Mei Feng managed to drink from the well.
"As we approached the location of the well, there was a slight rumbling sound once we reached the inner courtyard. We gave each other looks that suggested a reflection on our past choices that led us to this point. This was redoubled once Prisoner 02 lifted one of the treasures and we heard the terrible noise busting from the ground in the direction we came. Now our training would determine our future fate."
Turn four. Once any model picks up a treasure that has not already been picked up by a model, the suggested optional rule (mandatory for solo games) is to roll if there is a random encounter. As luck would have it the first encounter in the first solo game is one of the worst...a giant worm! It also appears at a random table edge in the center and, true to luck, appeared at the table edge I entered from and had to leave by! Misaki quickly drank from the well and moved closer to the worm. The worm activates, in solo games, after the Wizard and up to three models within an area around her because of its high health and fight score. The worm moves towards the closest model and its a war hound but needed two moves to get there. Mei Feng cast Glow on the worm to give a bonus for ranged attacks and other models grabbed treasures. A medium construct appeared on a separate table edge and moved to the table center. The archers shot at the worm/warhound fight and each rolled for random target. Even though they both rolled the worm as a target, both failed to score a hit. Things did not look good.
"It was chaos and the worm seemed unstoppable. Arrows were bouncing off its tough hide. I and Mei were trying to get our people out of melee with this creature but failing in some of our spells. My skills were still growing. Although many of us have not spent much time with each other, I had to get them out. I made the decision and Transposed with one of my old friends, Di. It would be the stupidest and best decision."
Things did not go well for the warband over turn five and six but marvelously good for turn seven. Misaki tried to get her people out of combat but her spell failed so the models moved away from possible combat with the worm. The war hound was taken out by the worm after it botched its roll to attack the worm. The worm went after Oiran and knocked her out after one blow! As Di the archer was closest it used its second action to move in order to engage. In solo games, enemy creatures will try not to engage multiple models at once. Mei Feng tried to help with the medium construct so that Misaki and her group could focus on the worm. The archer engaged with the worm did not try to attack but another tried to fire an arrow, rolled the worm as a target, but failed to damage it. On turn six it went not much better but only Di was damaged by the worm. On turn seven I decided to take a long shot chance. As Di the archer was down to almost no health, Gow the archer took a shot and hit the worm with an incredible roll and with the worm rolling low it took out half of its health! Misaki Transposed with Di and took a swipe on the worm, also scoring an incredible hit and scoring another 10 damage! It was all luck.
"The construct was swiftly dispatched by Mei and the crew near her. Even Yeowji joined in. My stupid decision meant that my band knew I would have their back when faced with adversity. We became stronger together after that and lifelong friends. A team."
The remaining two turns was spend taking care of the construct and getting of the table.
Rolling for injuries Oriko, the infantrymen, was badly wounded and missed the next game. Beifong was dead.
Both Misaki and Mei Feng were unsuccessful with Write Scroll spell.
I received a total of 320 experience for the game but you can only get a maximum of 300. I increased my Fight score by one and lowered the Reveal Secret spell casting number by one, banking the rest. Misaki was now a level two wizard.
With the three treasures, and the help of the Reveal Secrets spell, I rolled up 200 GC and three grimoires (Invisability, Control Demon, and Miraculous Cure).
After the first game with a Wizard, they can choose what their base is. I chose the Inn, allowing my warband to have an extra person that stays at home who I can switch out before a game. I purchase an improvment to the base, Carrier Pigeons that lower the cost to purchase soldiers by 10, a Mystic Warrior, and a Warhound. The Mystic Warrior will be called Toth and Warhound Beifong II, Mystic Warrior pictured below a Malifaux High River Monk. Now I am ready for the next game.
"We all sat around the very large fireplace eating the spiced stew the staff had made. Sometimes serious, sometimes joking, sometimes teasing. We had become a family with me at the head. It was a great responsibility but also of great reward. I have finally made a home I want to live in."