Sunday, November 29, 2020

Solo Frostgrave - Game 02 - The Mausoleum

"Mei had heard from another apprentice of an old mausoleum in a newly thawed part of the frozen city. It had treasures but animated skeletons too. They overwhelmed that apprentice's wizard and most of their warband but the apprentice was looking for a new wizard. We had to act fast before others would take advantage of this information. We had defeated a giant worm...what could go wrong against just a few skeletons?"

Both Misaki and Mei Feng successfully casted Reveal Secrets, meaning a better chance at getting better treasure. Below is the setup I created.


Here is the viewpoint from the wizard Misaki.


Here is the viewpoint from Mei Feng.


Here is a closeup of the center. There are supposed to be four treasures and one other treasure but in solo games there is supposed to only be one central treasure and two other ones, so I scaled that back for this scenario. This terrain was set up so that the skeletons would have LOS to those close to the arches to the board edge I entered and anyone in the inner open area to those further away. 


There was a sighting of a giant four legged beast. In lore it is named "Bella". Mush breath was held until it moved away on its own, hunting who knows what.


"After the beast had moved away, we moved closer to the inner courtyard containing the mausoleum. There were more skeletons there than I had thought and more were stirring inside the open doors. It looked like the previous wizard had opened all the doors simultaneously which animated the dead within. This would be an effort."

During the first turn, after Misaki, Mei Feng and their group moved up, the skeletons started to move towards them. That they were in danger of being mobbed was apparent and I would have to maneuver enough to dispatch them as quickly as possible.

In the second turn, many of my models were swarmed. Injuries to Misaki, Mei Feng, a thief, prisoner 02 occurred and both a thief and a war hound were taken out. Only one skeleton was dispatched. It would be tough going.


"The skeletons were too fast and more were appearing from the doors of the mausoleum closest to us. Beifong II was injured and slinking away. I Transposed to protect Thieves Guild Local EO474 but was bodyslammed by the skeleton he was fighting. Even the newly hired mystic warrior, Toth was bleeding heavily. We had engaged them too early and I should have had Di and Gow soften them up first. We needed another plan and quickly. The skeletons ended up making that plan for us."

Turn three had some dramatic highs and lows. Misaki failed to cast heal on herself meaning she couldn't risk engaging a skeleton mob in combat. Toth was injured by  a skeleton and taken out by another! Prisoner 02 didn't want to attack as he only had two health and was awaiting assistance but when the skeletons attacked, two botched their rolls and Prisoner 02 took them out. This meant that Mei Feng was unengaged and cast heal on Prisoner 02. Because the skeleton that took out Toth was not in melee, Di was able to fire directly and took it out. Gow took out a skeleton that was approaching Prisoner 02 and Mei Feng. 


"The advantage the skeletons had slipped away when they tried to press the advantage. We were lucky. I gave the order to hold while the thieves circled around to get some treasure. We would wait until Di and Gow softened them up at range while healing up. It worked."

Turn four was the turnaround for the warband. Misaki healed and moved up to the gate to stay as a guard. Mei Feng failed to heal and took one point of damage from a botched spell plus took damage from an advancing skeleton. Yeowji Shi, the apocathary, gave a healing potion to prisoner 02 but the skeleton engaging prisoner 02 slammed him and took him out in a brutal blow! Gow took out a skeleton at range and Mei Feng was unsuccessfully attacked which led it to be broken apart by her return blow. When a thief advancing on a treasure had a skeleton come out of a nearby door and attack him, a botched roll meant the skeleton was downed! The tide had fully turned.

"I did not want to be greedy and told Gow and the thief to get their treasures and for everyone to leave the third. I and Mei Feng assisted them with well timed Leap and Fleet Feet spells. Di took out some more skeletons that left the protection of the mausoleum while we left the area. What started out as well planned turned sloppy. Again it was only luck that had most of us get out. Yeowji Shi and us would be busy bringing our injured and fallen back to full health.

All models made full recoveries and no injuries.

Mei Feng made a Heal scroll and Misaki failed making the same type of scroll.

260 experience was gained and with the 100 remaining from the last scenario I increased Misaki's Fight score again, lowered the Heal spell casting number by one, and learned the Invisibility spell from the grimoire taken before. This left 60 experience for the future.

Out of the two treasures I received 180 gold crowns and two grimoires: Control Animal and Reveal Secrets. Since you can only sell grimoires of spells you already know, 200 extra gold crowns were added to Misaki's coffers.

A expensive kennel was added to the Inn, so that I could get another War Hound, Muffy, added to my warband above the eight allowed normally. This bonus Warhound can also be brought into scenarios as an extra model. Hopefully this means more opportunities to get the gangup bonus in melee combat with other models.

"We were all alive, healthy, and more aware of the dangers of Frostgrave. Myself and Mei were developing our abilities and expanding our repertoire. More leads on the secrets of the frozen city were being gathered and although we did not have the respect of the more established wizards, we were gaining their notice. Our band would have to remain on guard."

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